A tool for splitting your tilesets into separate files Run in browser PaperDungeonMaker Run. Beyond Beginner Game Dev with GameMaker Studio 2 2.1 - Importing the Sprites Well Need (8:39) 2.2 - The Room Size and Views (7:53) 2.3 - Tile Sets (9:56). My 'depthSorter' object creates a Data Structure, adds each instance to it and loops through, sorting the depth of each relative to the player. Game Makers Toolkit is a YouTube channel about game design. Is there any way I can make this whole layer act as if it was a single object so I can add it to my Parent Depth Object, or do I have to create a separate object for each ground item? I want the player to be able to appear behind or in front of these too. I have 'ground items' (barrels, rocks etc.) drawn to a single tile layer in each room. Each child of this object (NPC's, crops) has its depth sorted relative to the player object to appear in front or behind the player. I'm essentially making a Stardew Valley clone, using tile sets and tile layers to draw the background of each room.
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